Stories You Play

Home of RPGs by Matt Snyder, including Dust Devils, Nine Worlds, 44: A Game of Automatic Fear, and The Ladykillers

Archive for the tag “dust devils”

Dust Devils now in Bundle of Holding offer!

dust-devils-coverI’m very proud to share that Dust Devils is now available in the latest Bundle of Holding offer. This is a pay-what-you want bundle for DRM-free PDFs that helps support charity!

First, you get awesome games in this indie bundle, including

  • Sorcerer, by Ron Edwards
  • Annalise by Nathan Paoletta
  • Mars Colony by Tim Koppang
  • Dog Eat Dog by Liam Liwanag Burke
  • Our Last Best Hope by Mark Truman
  • And, of course, Dust Devils by me.

I’m extraordinarily excited about this bundle. These are seriously high quality games, and you can get all of these for $11, or a few of them for smaller donations.

Second, this helps boost two worthy charities, Heifer International and War Child. These are both causes important to me (and even to Dust Devils via cattle – yay!).

Dust Devils music

I stumbled on some great music for Dust Devils inspiration. It’s a band called The Builders & The Butchers. Their album Western Medicine is great!

Also reminds me of the EP The Last Pale Light in the West by Ben Nichols. It’s directly inspired by Cormac McCarthy’s Blood Meridien.

And, there’s always this atmospheric instrumental by Earth called Hex: Or Printing In the Infernal Method. I listened to that one while writing the “revenged” edition of Dust Devils.

Back in the saddle again

Hi everyone. An update is long overdue.

First, on the Dust Devils front, I’m in the process of updating the PDFs so they’re more compatible with up-to-date technology. There are no real content changes here, but it should mean the PDF will work better on various digital devices. I’m still extremely proud of Dust Devils, and it continues to provide me some beer money from time to time.

Second, I’ve been tinkering away on a new design. I’m creating  a fantasy game that’s all about thieves, rogues, and guilds and cities. The working title is “Thievery,” and it’s the result of lots of design noodling that resulted from Indigo, which I’ve mentioned here previously. In other words, Indigo isn’t dead. I’ve got a long way to go to make it something other people might actually use in their designs, but I’m hopeful it will pave the way for more games of my own.

Well, now that I’ve actually announced publicly I’m working on this, I better deliver! I’m the first to admit things I work on don’t always complete. I know that’s frustrating for some, and it’s definitely frustrating for me. So, thanks for your continued interest in my games, and I hope to bring Thievery and more to you within 2012.

Meanwhile! Check out It’s a fun blog I started with the purpose of sharing fun gaming ideas. It has little game hacks, name generators and scenario ideas — that kind of thing. There are some posts there already by myself, Jason Morningstar and Ralph Mazza. If you’re interested in contributing any ideas, I’d love to hear from you.

Post Navigation