<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Stories You Play</title>
	<link>http://www.storiesyouplay.com</link>
	<description>RPGs and free games for busy gamers!</description>
	<lastBuildDate>Mon, 07 Jun 2010 15:05:07 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>Open game design project underway</title>
		<description><![CDATA[The Open Game Design project is underway. I&#8217;ve set up a new Google group to organize discussion and design. If you&#8217;re interested in participating, contact me with your email address. Mine is matt ~at~ storiesyouplay ~dot~ com. http://groups.google.com/group/open-game-design-project]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/06/open-game-design-project-underway/</link>
			</item>
	<item>
		<title>A partial road map to RPG structure</title>
		<description><![CDATA[When I decided to create an open game design (see the previous two posts here), I started sketching out a basic framework for the concept. I&#8217;ve been working on it in greater detail this week, and I offer it up here for review and discussion. Click the image to download a 11&#215;17&#8243; PDF of this [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/06/a-partial-road-map-to-rpg-structure/</link>
			</item>
	<item>
		<title>Open game design project, Part 2</title>
		<description><![CDATA[[ Read Part 1 ] So, make your case! Why should a designer get involved with this open system idea? The most important thing is that this can expand the reach of your designs, with less effort on your part. You will have a target audience who turn to this game system to meet their [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-2/</link>
			</item>
	<item>
		<title>Open game design project, Part 1</title>
		<description><![CDATA[Last winter, I posted about my ideas surrounding marketing co-operatives by teams of creator-owned RPG publishers. This new post is the evolution of that idea &#8212; my solution to the puzzle of shared resources vs. creator ownership. Indulge my self-interview: Hi, Matt. What&#8217;s up with you lately? Well, I&#8217;ve been thinking a lot about how [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/</link>
			</item>
	<item>
		<title>Playing Pathfinder</title>
		<description><![CDATA[I&#8217;ve spent the last nine years of my hobby discussing, designing and playing independent role-playing games. I published three stand-alone games in that span, and who knows how many hours jabbering away &#8212; mostly online &#8212; about RPGs. In fact, I got started on that road after playing D&#38;D 3E and becoming frustrated with playing, [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/04/playing-pathfinder/</link>
			</item>
	<item>
		<title>Nine Worlds RPG now available for free</title>
		<description><![CDATA[Nine Worlds RPGI&#8217;m pleased to announce that Nine Worlds: A Game of Cosmic Drama is now available for free on this website. You can download the PDF here, but it does require registration at this web site. IMPORTANT: Registering means you agree to receive occasional emails from me about  my games. I won&#8217;t send emails [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/03/nine-worlds-rpg-now-available-for-free/</link>
			</item>
	<item>
		<title>Eric Mona talks RPGs, marketing and more</title>
		<description><![CDATA[&#8220;You are not going to have much success in any side of this business unless you&#8217;ve got a network of customers who are interseted in buying what you want. You might have the most brilliant one-shot game that has ever been invented, but if nobody knows about it and you don&#8217;t have a way for [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/02/eric-mona-on-rpg-marketing-and-more/</link>
			</item>
	<item>
		<title>Barriers and perceptions of the Forge</title>
		<description><![CDATA[So, here my friend Kevin Weiser interviewed my friend Ron Edwards. They talked about the Forge, and the notorious &#8220;Forge cult&#8221; thing came up. That then had a small echo effect on Twitter, including this post by Josh of the Brilliant Gameologists (whose last name I don&#8217;t know &#8212; sorry Josh). On Twitter, I remarked [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/02/barriers-and-perceptions-of-the-forge/</link>
			</item>
	<item>
		<title>Marketing Co-Operative Proposal, Part 1: Membership</title>
		<description><![CDATA[(This is the second post. See Introduction and Proposal for the first post.) Part 1: Membership Entry &#38; Exit Membership must allow for both entry and exit from the co-operative. Membership will inevitably turn over as publishers largely operate as a “spare time” activity. Entry requirements will require both a vetting process from existing members [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/02/marketing-co-operative-proposal-membership/</link>
			</item>
	<item>
		<title>Marketing Co-Operative Proposal: Introduction and Proposal</title>
		<description><![CDATA[As mentioned in earlier posts, I have put together a &#8220;white paper&#8221; on how publishers might form a marketing co-operative. This post includes the introduction and core proposal. I&#8217;ll post Parts 1 &#38; 2 in later posts. This is a DRAFT. It is not in final form, and not edited much so far. In fact, [...]]]></description>
		<link>http://www.storiesyouplay.com/blog/2010/02/marketing-co-operative-proposal-introduction-proposal/</link>
			</item>
</channel>
</rss>
