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	<title>Comments for Stories You Play</title>
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	<link>http://www.storiesyouplay.com</link>
	<description>RPGs and free games for busy gamers!</description>
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		<title>Comment on Announcing Dagger &amp; Shadow RPG by buzz</title>
		<link>http://www.storiesyouplay.com/blog/2012/01/announcing-dagger-shadow-rpg/comment-page-1/#comment-241</link>
		<dc:creator>buzz</dc:creator>
		<pubDate>Sat, 21 Jan 2012 20:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=227#comment-241</guid>
		<description>No worries. I just didn&#039;t want to miss out on any more details.</description>
		<content:encoded><![CDATA[<p>No worries. I just didn&#8217;t want to miss out on any more details.</p>
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		<title>Comment on Announcing Dagger &amp; Shadow RPG by Stories You Play Announces Dagger &#38; Shadow &#171; Roleplayers Chronicle</title>
		<link>http://www.storiesyouplay.com/blog/2012/01/announcing-dagger-shadow-rpg/comment-page-1/#comment-240</link>
		<dc:creator>Stories You Play Announces Dagger &#38; Shadow &#171; Roleplayers Chronicle</dc:creator>
		<pubDate>Fri, 20 Jan 2012 12:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=227#comment-240</guid>
		<description>[...] &#8230; Read More [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8230; Read More [...]</p>
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		<title>Comment on Announcing Dagger &amp; Shadow RPG by Matt</title>
		<link>http://www.storiesyouplay.com/blog/2012/01/announcing-dagger-shadow-rpg/comment-page-1/#comment-239</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 19 Jan 2012 02:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=227#comment-239</guid>
		<description>I hate making dumb errors like that. I updated the post. Sorry for the oversight.</description>
		<content:encoded><![CDATA[<p>I hate making dumb errors like that. I updated the post. Sorry for the oversight.</p>
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		<title>Comment on Announcing Dagger &amp; Shadow RPG by buzz</title>
		<link>http://www.storiesyouplay.com/blog/2012/01/announcing-dagger-shadow-rpg/comment-page-1/#comment-238</link>
		<dc:creator>buzz</dc:creator>
		<pubDate>Wed, 18 Jan 2012 22:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=227#comment-238</guid>
		<description>&quot;It has character classes, and...&quot;

And?

Anyway, I&#039;ve very excited to see your take on a class-based design!</description>
		<content:encoded><![CDATA[<p>&#8220;It has character classes, and&#8230;&#8221;</p>
<p>And?</p>
<p>Anyway, I&#8217;ve very excited to see your take on a class-based design!</p>
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		<title>Comment on 44: A Game of Automatic Fear now in print! by guilhermemoraes</title>
		<link>http://www.storiesyouplay.com/blog/2010/09/44-a-game-of-automatic-fear-now-in-print/comment-page-1/#comment-234</link>
		<dc:creator>guilhermemoraes</dc:creator>
		<pubDate>Tue, 28 Sep 2010 12:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=211#comment-234</guid>
		<description>Hello,

I had the opportunity to read the 44 and I must say, I was very excited about the idea, mainly because I always wanted to run like Blade Runner and I believe that the game can be fine tuned for it.
Anyway, I am the founder of a small RPG publisher in Brazil and want to know if you can authorize us to translate it for the Brazilian Portuguese. The translation, editing and publishing by us and this version will be distributed free on our website.
If you are interested, please contact me by email guilhermemoraes@retropunk.net.

Thanks and congrats. And I already found myself want to read Dust Devils.</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I had the opportunity to read the 44 and I must say, I was very excited about the idea, mainly because I always wanted to run like Blade Runner and I believe that the game can be fine tuned for it.<br />
Anyway, I am the founder of a small RPG publisher in Brazil and want to know if you can authorize us to translate it for the Brazilian Portuguese. The translation, editing and publishing by us and this version will be distributed free on our website.<br />
If you are interested, please contact me by email <a href="mailto:guilhermemoraes@retropunk.net">guilhermemoraes@retropunk.net</a>.</p>
<p>Thanks and congrats. And I already found myself want to read Dust Devils.</p>
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		<title>Comment on 44: A Game of Automatic Fear now in print! by Matt</title>
		<link>http://www.storiesyouplay.com/blog/2010/09/44-a-game-of-automatic-fear-now-in-print/comment-page-1/#comment-233</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 09 Sep 2010 15:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=211#comment-233</guid>
		<description>Not in the immediate future. I would consider doing it. However, the format size of the book is an issue. I would have to re-layout to fit correct trim sizes at Lulu. It&#039;s a someday project at this point.</description>
		<content:encoded><![CDATA[<p>Not in the immediate future. I would consider doing it. However, the format size of the book is an issue. I would have to re-layout to fit correct trim sizes at Lulu. It&#8217;s a someday project at this point.</p>
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		<title>Comment on 44: A Game of Automatic Fear now in print! by Tim Koppang</title>
		<link>http://www.storiesyouplay.com/blog/2010/09/44-a-game-of-automatic-fear-now-in-print/comment-page-1/#comment-232</link>
		<dc:creator>Tim Koppang</dc:creator>
		<pubDate>Thu, 09 Sep 2010 13:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=211#comment-232</guid>
		<description>Excellent news.  It seems that maybe, just maybe, Nine Worlds might also make an appearance?  I&#039;d like to order both at the same time if possible.  Is that something I should be waiting on?</description>
		<content:encoded><![CDATA[<p>Excellent news.  It seems that maybe, just maybe, Nine Worlds might also make an appearance?  I&#8217;d like to order both at the same time if possible.  Is that something I should be waiting on?</p>
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		<title>Comment on Dust Devils rides again! by Mish Mash Monday &#8211; A day late and a dollar short &#124; Stuff I Like&#8230;</title>
		<link>http://www.storiesyouplay.com/blog/2010/08/dust-devils-rides-again/comment-page-1/#comment-231</link>
		<dc:creator>Mish Mash Monday &#8211; A day late and a dollar short &#124; Stuff I Like&#8230;</dc:creator>
		<pubDate>Tue, 31 Aug 2010 13:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=205#comment-231</guid>
		<description>[...] had the chance to hang out with Matt before, so I have to pimp his game &#8220;Dust Devils&#8221;. It&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] had the chance to hang out with Matt before, so I have to pimp his game &#8220;Dust Devils&#8221;. It&#8217;s [...]</p>
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		<title>Comment on Open game design project, Part 2 by tundranocaps</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-2/comment-page-1/#comment-228</link>
		<dc:creator>tundranocaps</dc:creator>
		<pubDate>Thu, 10 Jun 2010 17:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=186#comment-228</guid>
		<description>Matt, my point was that perhaps it&#039;s a hack, even if a serious one, rather than a new game...

Anyway, leaving that aside, how do you view the concept of taking what you like from each game? Such an amalgamation would be a new design, but yeah, I guess beginning from scratch with just the aesthetic might work out better than cannibalizing other games, though I think that&#039;d work out well as well (I&#039;m considering something of the sort for something of my own right now).

I&#039;m curious about Swashbucklers of the 7 Skies, do you mean PDQ#? It seems to me that setting is not irrelevant and disconnected from what you&#039;re aiming for. Even if it&#039;s modular and should fit several settings, it still seems like there might be a &quot;gist&quot; aimed at. I&#039;m not sure how to put it any better.

Last, I feel a big &quot;lite&quot; and &quot;crunchy&quot; tension. But I guess many of the games we love the most engage in this fight... both the ability to pick it up and make all sort of stuff work in it, and yet be mechanically engaging.

I am very interested to see how this progresses, I&#039;ll try to pitch in with an idea or comment when possible.</description>
		<content:encoded><![CDATA[<p>Matt, my point was that perhaps it&#8217;s a hack, even if a serious one, rather than a new game&#8230;</p>
<p>Anyway, leaving that aside, how do you view the concept of taking what you like from each game? Such an amalgamation would be a new design, but yeah, I guess beginning from scratch with just the aesthetic might work out better than cannibalizing other games, though I think that&#8217;d work out well as well (I&#8217;m considering something of the sort for something of my own right now).</p>
<p>I&#8217;m curious about Swashbucklers of the 7 Skies, do you mean PDQ#? It seems to me that setting is not irrelevant and disconnected from what you&#8217;re aiming for. Even if it&#8217;s modular and should fit several settings, it still seems like there might be a &#8220;gist&#8221; aimed at. I&#8217;m not sure how to put it any better.</p>
<p>Last, I feel a big &#8220;lite&#8221; and &#8220;crunchy&#8221; tension. But I guess many of the games we love the most engage in this fight&#8230; both the ability to pick it up and make all sort of stuff work in it, and yet be mechanically engaging.</p>
<p>I am very interested to see how this progresses, I&#8217;ll try to pitch in with an idea or comment when possible.</p>
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		<title>Comment on A partial road map to RPG structure by joshroby</title>
		<link>http://www.storiesyouplay.com/blog/2010/06/a-partial-road-map-to-rpg-structure/comment-page-1/#comment-223</link>
		<dc:creator>joshroby</dc:creator>
		<pubDate>Sun, 06 Jun 2010 02:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=192#comment-223</guid>
		<description>Tell me if I&#039;m stepping on toes, Matt, but here&#039;s what I was talking about: your chart (less pretty) split into &quot;objects&quot; and &quot;methods.&quot;

&lt;a href=&quot;http://kallistipress.com/downloads/openrpg/openrpgobjectoriented.pdf&quot; rel=&quot;nofollow&quot;&gt;(click to download vector / pdf)&lt;/a&gt;

Any of these objects (boxes) could be split into sub-objects (as the character creation / character development boxes could be one object) as long as that set of sub-objects answered and received the same methods as the &quot;parent&quot; object would have.

I think this is about the minimal requirements for a functioning game.  Anything beyond what&#039;s here can be understood as a set of sub-objects filling the role of the parent.  I think. ;)</description>
		<content:encoded><![CDATA[<p>Tell me if I&#8217;m stepping on toes, Matt, but here&#8217;s what I was talking about: your chart (less pretty) split into &#8220;objects&#8221; and &#8220;methods.&#8221;</p>
<p><a href="http://kallistipress.com/downloads/openrpg/openrpgobjectoriented.pdf" rel="nofollow">(click to download vector / pdf)</a></p>
<p>Any of these objects (boxes) could be split into sub-objects (as the character creation / character development boxes could be one object) as long as that set of sub-objects answered and received the same methods as the &#8220;parent&#8221; object would have.</p>
<p>I think this is about the minimal requirements for a functioning game.  Anything beyond what&#8217;s here can be understood as a set of sub-objects filling the role of the parent.  I think. <img src='http://www.storiesyouplay.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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