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	<title>Stories You Play &#187; Lady Killers</title>
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	<description>RPGs and free games for busy gamers!</description>
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		<title>Making shorter RPG texts</title>
		<link>http://www.storiesyouplay.com/blog/2009/05/making-shorter-rpg-texts/</link>
		<comments>http://www.storiesyouplay.com/blog/2009/05/making-shorter-rpg-texts/#comments</comments>
		<pubDate>Thu, 14 May 2009 14:38:36 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Other Posts]]></category>
		<category><![CDATA[Conspiracy of Shadows]]></category>
		<category><![CDATA[Lady Blackbird]]></category>
		<category><![CDATA[Lady Killers]]></category>

		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=69</guid>
		<description><![CDATA[I just finished editing the text of Conspiracy of Shadows: Dirty Hands. I can&#8217;t say the text is perfect and flawless, but I think it&#8217;s much improved. IÂ  hadn&#8217;t edited anything in a while, and certainly nothing that long (43,000 words). It&#8217;s a robust and &#8220;complete&#8221; game &#8212; it has lots of moving parts and [...]]]></description>
			<content:encoded><![CDATA[<p>I just finished editing the text of <em><a href="http://www.conspiracyofshadows.com/dirtyhands/">Conspiracy of Shadows: Dirty Hands</a></em>. I can&#8217;t say the text is perfect and flawless, but I think it&#8217;s much improved. IÂ  hadn&#8217;t edited anything in a while, and certainly nothing that long (43,000 words). It&#8217;s a robust and &#8220;complete&#8221; game &#8212; it has lots of moving parts and play advice. Good stuff.</p>
<p>One of the things I&#8217;m working on in the next couple months is editing the text of my game <em>44: A Game of Automatic Fear</em>. I published the game as an ashcan a couple years ago. The text is shorter &#8212; it&#8217;s around 15,000 words.</p>
<p>And, another thing I&#8217;m working on is a game chef 2008 idea I had called <em>Lady Killers</em>. It&#8217;s not a complete design. I don&#8217;t know how long it will be. I&#8217;m aiming for very short. Say, 6,000 words.</p>
<p>Meanwhile, John Harper put out <em><a href="http://www.onesevendesign.com/ladyblackbird/">Lady Blackbird</a></em> as a not-quite-stand-alone game that&#8217;s under 12 pages.</p>
<p>All of this got me thinking about texts. I&#8217;m really interested to see how lean and mean I can make RPGÂ texts. When I play well-designed board games they have maybe 3 pages of rules! There are certainly ways to make that happen with RPGs. My original Dust Devils draft was 6 pages. The book now weighs in around 120 pages, though that includes lots of advice, history, and alternate game expansions.</p>
<p>I have the advantage of not trying to sell hefty books anymore (not that mine were ever really hefty). I can get away with free texts that are only 12 pages long. I have to wonder if other game writers can also cut down their books.</p>
<p>I&#8217;m curious to find out whether doing that helps make free texts I offer more appealing and playable to others.</p>
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