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	<title>Stories You Play &#187; Conspiracy of Shadows</title>
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	<description>RPGs and free games for busy gamers!</description>
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		<title>Layout Contest tutorial part 1: Choosing fonts</title>
		<link>http://www.storiesyouplay.com/blog/2009/06/layout-contest-tutorial-part-1-choosing-fonts/</link>
		<comments>http://www.storiesyouplay.com/blog/2009/06/layout-contest-tutorial-part-1-choosing-fonts/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 20:53:29 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Other Posts]]></category>
		<category><![CDATA[Conspiracy of Shadows]]></category>

		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=86</guid>
		<description><![CDATA[I&#8217;ve designed over a dozen RPG books over the years. My process isn&#8217;t set in stone, but I have some good habits that help me tackle big projects. These first steps are often the most fun. My process isn&#8217;t linear. I don&#8217;t decide one thing then move on to the next thing. Rather, I have [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve designed over a dozen RPG books over the years. My process isn&#8217;t set in stone, but I have some good habits that help me tackle big projects. These first steps are often the most fun.</p>
<p>My process isn&#8217;t linear. I don&#8217;t decide one thing then move on to the next thing. Rather, I have parallel tasks that inform one another. At the start, I have a very visual thought in mind. I can actually imagine what I want the page to look like. That includes page elements, basic ideas about type (fonts), and how artwork might look on the page.</p>
<p>In short, that really boils down to:</p>
<ul>
<li>Setting up styles to the text</li>
<li>Choosing fonts</li>
<li>Imagining, and maybe actually sketching, a page spread</li>
<li>Printing out all the art and just looking at it over and over again to &#8220;absorb&#8221; it &amp;Â memorize it</li>
</ul>
<p>For <em>Conspiracy of Shadows: Dirty Hands</em>, I wanted some way to convey the combined ideas of Medieval-ness (with a heavier historical feel than most fantasy RPGs) and the idea of diabolic horror. Like many of my designs, I do that by identifying the perfect fonts. Typography is probably my strongest design skill, so I use that skill to make the look and feel very strong and unified.</p>
<p>Here, the challenge proved much more difficult than it normally is for me.</p>
<p>I started with this &#8212; a small sample of the text with different heading sizes to play with:</p>
<div class="mceTemp">
<div id="attachment_87" class="wp-caption alignnone" style="width: 310px"><a href="http://www.storiesyouplay.com/wp-content/uploads/styles-1.jpg"><img class="size-medium wp-image-87  " title="styles-1" src="http://www.storiesyouplay.com/wp-content/uploads/styles-1-300x184.jpg" alt="Text with styles from Microsoft Word" width="300" height="184" /></a><p class="wp-caption-text">Text with styles from Microsoft Word</p></div>
</div>
<p>First, the text doesn&#8217;t hasve a lot of sidebars or charts. There&#8217;s not really a need for an alternative typeface for those things. The body copy font will probably work fine.</p>
<p>Second, I want a body copy that is usable and high quality, but that isn&#8217;t too pristine. I wanted it to have a slight edge. Adobe Garamond, for example, is an awful fit for this. It&#8217;s a sinuous, voluptuous font. Very smooth. I kept coming back to Centaur, a font I used on Ben Lehman&#8217;s <em><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16160&amp;cat=0&amp;page=1">Polaris</a></em>. But, it&#8217;s extremely thin and elegant. So, I kept looking. I had to look for over a week (usually this takes me a couple hours), and turn to my type bible, The Elements of Typographic Style by Robert Bringhurst. There, I discovered a pretty common serif font that I&#8217;ve never worked with called Jenson. It&#8217;s a close cousin of Centaur, but more sturdy. Perfect! I&#8217;m using Adobe Jenson.</p>
<p>Third, I wanted an evocative display font. I searched around on some font sites I&#8217;ve used before and finally stumbled on Bogatyr. I was looking for Eastern European influenced designs, and this one came up. It&#8217;s styled on Russian folktale art. Neat! I figured I was set.</p>
<p>But, meanwhile I was also looking for a good Blackletter, which Keith Senkowski hinted he wanted to see. Blackletters are great, but damned hard to read, I think. I&#8217;m rarely happy with them in any form. I tried my go-to standards (Goudy Old Style, San Marco, and Notre Dame were good ones I looked at), then it hit me. I wanted that typeface from the titling on the movie <em>There Will Be Blood</em>. I foundÂ two similar versionsÂ for free (non-commercial use, which is what I&#8217;m up to) with a little searching. Both are TrueType fonts, which I often avoid like the plague, but they were too fun to pass up. One&#8217;s called German Underground. The other &#8212; I kid you not &#8212; is called Kraut-type-a-fuck. This amuses me almost as much as it amuses Keith.</p>
<p>So, I finally settled on my typefaces. Adobe Jenson for the body copy and examples. I&#8217;m using German Underground for titling (it&#8217;s distressed and all grunge like &#8212; perfect for the horror vibe), and the Kraut-type-a-fuck for smaller headings. That leaves maybe some Bogatyr here and there for color, or maybe not at all.</p>
<p>Here&#8217;s the screenshot above reworked:</p>
<div id="attachment_88" class="wp-caption alignnone" style="width: 310px"><a href="http://www.storiesyouplay.com/wp-content/uploads/styles-2.jpg"><img class="size-medium wp-image-88 " title="styles-2" src="http://www.storiesyouplay.com/wp-content/uploads/styles-2-300x180.jpg" alt="Here's the same page re-styled with the fonts selected." width="300" height="180" /></a><p class="wp-caption-text">Here&#39;s the same page re-styled with the fonts selected.</p></div>
<p>Â </p>
<p><strong>Happy Little Accidents. Tap tap tap.</strong></p>
<p>See that type at the bottom of the screenshot? That was one of those moments I love in design. It was pure accident. I had that type as Bogatyr, just playing around with its Cyrillic characters. Later, I changed the style sheets to German Underground and forgot about that text on the bottom. When I saw the Conspiracy of Shadows title in that font, I knew I had a perfect logo title without really meaning to! That happens in design all the time. Just play around, or even make a mistake, and you see things a new way. It just takes time.</p>
<p>Here&#8217;s the titling so far:</p>
<p><img class="alignnone size-full wp-image-89" title="cos-dh-logo" src="http://www.storiesyouplay.com/wp-content/uploads/cos-dh-logo.jpg" alt="cos-dh-logo" width="390" height="120" /></p>
<p>Now that looks pretty sharp. Perfect for the game, and just what I was going after. That&#8217;s the key to design &#8212; putting your visual ideal into reality. You won&#8217;t hit it exactly every time. I don&#8217;t even come close. But, it&#8217;s taking an idea to real form, sometimes by accident, that gets you vision. Vision is crucial for design.</p>
<p>I&#8217;m going to have fun playing with that logo and some grunge styling on Keith&#8217;s artwork for the cover. But, I&#8217;ll get to that later.</p>
<p>Next, I need to tackle creating a page template for all the inside pages. I&#8217;ve got some vision for that already, and I&#8217;ll post screenshots when I get them created.</p>
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		<title>Layout contest starts June 1</title>
		<link>http://www.storiesyouplay.com/blog/2009/05/layout-contest-starts-june-1/</link>
		<comments>http://www.storiesyouplay.com/blog/2009/05/layout-contest-starts-june-1/#comments</comments>
		<pubDate>Thu, 28 May 2009 15:47:54 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Other Posts]]></category>
		<category><![CDATA[Conspiracy of Shadows]]></category>

		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=74</guid>
		<description><![CDATA[The layout contest is almost here! I just received a last bit of additions to the Conspiracy of Shadows: Dirty Hands text from Keith. And, I received all his CoS artwork to boot. That leaves one last bit of proof-reading on the text additions and finalizing the contest rules. Look for it to kick off [...]]]></description>
			<content:encoded><![CDATA[<p>The layout contest is almost here! I just received a last bit of additions to the <a href="http://www.conspiracyofshadows.com/dirtyhands/">Conspiracy of Shadows: Dirty Hands</a> text from Keith. And, I received all his CoS artwork to boot.</p>
<p>That leaves one last bit of proof-reading on the text additions and finalizing the contest rules.</p>
<p>Look for it to kick off this weekend or early next week!</p>
]]></content:encoded>
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		<title>Making shorter RPG texts</title>
		<link>http://www.storiesyouplay.com/blog/2009/05/making-shorter-rpg-texts/</link>
		<comments>http://www.storiesyouplay.com/blog/2009/05/making-shorter-rpg-texts/#comments</comments>
		<pubDate>Thu, 14 May 2009 14:38:36 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Other Posts]]></category>
		<category><![CDATA[Conspiracy of Shadows]]></category>
		<category><![CDATA[Lady Blackbird]]></category>
		<category><![CDATA[Lady Killers]]></category>

		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=69</guid>
		<description><![CDATA[I just finished editing the text of Conspiracy of Shadows: Dirty Hands. I can&#8217;t say the text is perfect and flawless, but I think it&#8217;s much improved. IÂ  hadn&#8217;t edited anything in a while, and certainly nothing that long (43,000 words). It&#8217;s a robust and &#8220;complete&#8221; game &#8212; it has lots of moving parts and [...]]]></description>
			<content:encoded><![CDATA[<p>I just finished editing the text of <em><a href="http://www.conspiracyofshadows.com/dirtyhands/">Conspiracy of Shadows: Dirty Hands</a></em>. I can&#8217;t say the text is perfect and flawless, but I think it&#8217;s much improved. IÂ  hadn&#8217;t edited anything in a while, and certainly nothing that long (43,000 words). It&#8217;s a robust and &#8220;complete&#8221; game &#8212; it has lots of moving parts and play advice. Good stuff.</p>
<p>One of the things I&#8217;m working on in the next couple months is editing the text of my game <em>44: A Game of Automatic Fear</em>. I published the game as an ashcan a couple years ago. The text is shorter &#8212; it&#8217;s around 15,000 words.</p>
<p>And, another thing I&#8217;m working on is a game chef 2008 idea I had called <em>Lady Killers</em>. It&#8217;s not a complete design. I don&#8217;t know how long it will be. I&#8217;m aiming for very short. Say, 6,000 words.</p>
<p>Meanwhile, John Harper put out <em><a href="http://www.onesevendesign.com/ladyblackbird/">Lady Blackbird</a></em> as a not-quite-stand-alone game that&#8217;s under 12 pages.</p>
<p>All of this got me thinking about texts. I&#8217;m really interested to see how lean and mean I can make RPGÂ texts. When I play well-designed board games they have maybe 3 pages of rules! There are certainly ways to make that happen with RPGs. My original Dust Devils draft was 6 pages. The book now weighs in around 120 pages, though that includes lots of advice, history, and alternate game expansions.</p>
<p>I have the advantage of not trying to sell hefty books anymore (not that mine were ever really hefty). I can get away with free texts that are only 12 pages long. I have to wonder if other game writers can also cut down their books.</p>
<p>I&#8217;m curious to find out whether doing that helps make free texts I offer more appealing and playable to others.</p>
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