“You are not going to have much success in any side of this business unless you’ve got a network of customers who are interseted in buying what you want. You might have the most brilliant one-shot game that has ever been invented, but if nobody knows about it and you don’t have a way for [...]
25
2010
18
2010
Barriers and perceptions of the Forge
So, here my friend Kevin Weiser interviewed my friend Ron Edwards. They talked about the Forge, and the notorious “Forge cult” thing came up. That then had a small echo effect on Twitter, including this post by Josh of the Brilliant Gameologists (whose last name I don’t know — sorry Josh).
On Twitter, I remarked to [...]
3
2010
Marketing Co-Operative Proposal, Part 1: Membership
(This is the second post. See Introduction and Proposal for the first post.)
Part 1: Membership Entry & Exit
Membership must allow for both entry and exit from the co-operative. Membership will inevitably turn over as publishers largely operate as a “spare time” activity.
Entry requirements will require both a vetting process from existing members and/or founders, and [...]
3
2010
Marketing Co-Operative Proposal: Introduction and Proposal
As mentioned in earlier posts, I have put together a “white paper” on how publishers might form a marketing co-operative. This post includes the introduction and core proposal. I’ll post Parts 1 & 2 in later posts.
This is a DRAFT. It is not in final form, and not edited much so far. In fact, I’m [...]
1
2010
Bringing it all back home
My preceding post was about how to proceed as a publisher. All well and good, but what does that mean in terms of fun games people can get and play?
First off, it would mean making Dust Devils available again soon. This will mean something simple — like Lulu or a comparable offering — in the [...]
1
2010
Publishing intrigue and fatigue
I’m still toiling away on a conceptual “white paper” on how indie RPG publishers could form a marketing co-0perative. I sneak it in between toiling away on graduate classes, full time day job, and family life. So, for those I told to look here soon, patience please!
As I write this thing, I’m simultaneously intrigued and [...]
4
2010
44 by the numbers
It’s been three months since I released 44: A Game of Automatic Fear for free.
I’m pleased with the reaction so far. People played the game within a week of its release. I expect more will happen as time goes on.
Traffic to the 44 blog has been relatively steady, with the usual and expected initial release [...]
12
2009
44: A Game of Automatic Fear RPG now available for free
I’m pleased to announce that 44: A Game of Automatic fear is now available for free on this web site.
Visit the 44 page. Access to the free game does require registration at this site.
Enjoy!
21
2009
44 in layout
My newest game, 44: A Game of Automatic fear is currently in layout.
I’m doing several versions of the game in an effort to provide players formats they can use however they like. These include:
6×9 PDF
8.5×11 PDF
HTML pages (on this website)
A single HTML file of the entire game for offline use
I’m also toying with creating a [...]
3
2009
Publishing Easily Marketable Games
The guys at Harmonix, who created Rock Band, just summed up the biggest problem I see in indie RPGs.
Oh, a quick clarification: When I say indie RPGs I mean creator-owned publishing. I don’t necessarily mean “small press” although nearly all creator owners I know of are small press. Confused? Yeah, I know.
We naively believed that [...]

