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	<title>Comments on: Open game design project, Part 1</title>
	<atom:link href="http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/</link>
	<description>RPGs and free games for busy gamers!</description>
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		<title>By: gameplaywright.net // story, games, together</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-194</link>
		<dc:creator>gameplaywright.net // story, games, together</dc:creator>
		<pubDate>Thu, 03 Jun 2010 17:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-194</guid>
		<description>[...] feed for updates on this topic.Powered by WP Greet Box WordPress PluginGame designer Matt Snyder recently launched an open game design project with the goal of creating a modular tabletop RPG game system that individual game-makers can use as [...]</description>
		<content:encoded><![CDATA[<p>[...] feed for updates on this topic.Powered by WP Greet Box WordPress PluginGame designer Matt Snyder recently launched an open game design project with the goal of creating a modular tabletop RPG game system that individual game-makers can use as [...]</p>
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		<title>By: Matt</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-178</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 27 May 2010 15:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-178</guid>
		<description>I had not seen those Plugins before. Very interesting. That&#039;s the kind of thing I&#039;d love to see, yes. Thanks for posting the link.</description>
		<content:encoded><![CDATA[<p>I had not seen those Plugins before. Very interesting. That&#8217;s the kind of thing I&#8217;d love to see, yes. Thanks for posting the link.</p>
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		<title>By: jenskot</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-170</link>
		<dc:creator>jenskot</dc:creator>
		<pubDate>Thu, 27 May 2010 13:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-170</guid>
		<description>Check out the Plugins at Amagi Games:
http://www.amagi-games.org/</description>
		<content:encoded><![CDATA[<p>Check out the Plugins at Amagi Games:<br />
<a href="http://www.amagi-games.org/" rel="nofollow">http://www.amagi-games.org/</a></p>
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	<item>
		<title>By: gravity</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-164</link>
		<dc:creator>gravity</dc:creator>
		<pubDate>Thu, 27 May 2010 07:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-164</guid>
		<description>Great idea. I just recently opened my eyes to the indie scene, but I&#039;m a convert who now finds it hard to look back. Anyway, if you need &quot;playtesting, community support, and ultimately creator-owned publishing&quot;, consider me an Apostle for the cause.</description>
		<content:encoded><![CDATA[<p>Great idea. I just recently opened my eyes to the indie scene, but I&#8217;m a convert who now finds it hard to look back. Anyway, if you need &#8220;playtesting, community support, and ultimately creator-owned publishing&#8221;, consider me an Apostle for the cause.</p>
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		<title>By: Open game design project, Part 2 &#124; Stories You Play</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-156</link>
		<dc:creator>Open game design project, Part 2 &#124; Stories You Play</dc:creator>
		<pubDate>Thu, 27 May 2010 03:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-156</guid>
		<description>[...] Read Part 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] Read Part 1 [...]</p>
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	<item>
		<title>By: Matt</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-153</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 26 May 2010 21:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-153</guid>
		<description>I&#039;m late to the party on Apocalypse World. I haven&#039;t had a chance to see anything about it yet. But, I am very eager to get my hands on it. I would not rule out using an existing game as the kernel of this framework. That said, obviously it&#039;s up to Vincent in that case.

And, yes, I&#039;m aware of the Fudge background. 

As for the reputation of the designers for whatever this becomes, I largely agree with you. I don&#039;t think that people who are unknown will get sufficient traction. I certainly hope to enlist folks with established design credibility, if not Vincent and Luke. Fortunately, my contacts in that area are good.</description>
		<content:encoded><![CDATA[<p>I&#8217;m late to the party on Apocalypse World. I haven&#8217;t had a chance to see anything about it yet. But, I am very eager to get my hands on it. I would not rule out using an existing game as the kernel of this framework. That said, obviously it&#8217;s up to Vincent in that case.</p>
<p>And, yes, I&#8217;m aware of the Fudge background. </p>
<p>As for the reputation of the designers for whatever this becomes, I largely agree with you. I don&#8217;t think that people who are unknown will get sufficient traction. I certainly hope to enlist folks with established design credibility, if not Vincent and Luke. Fortunately, my contacts in that area are good.</p>
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		<title>By: Matt</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-152</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 26 May 2010 21:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-152</guid>
		<description>Ah! Yes, Mike, we&#039;re on the same wavelength then. That&#039;s the kind of thing I had in mind, yes.</description>
		<content:encoded><![CDATA[<p>Ah! Yes, Mike, we&#8217;re on the same wavelength then. That&#8217;s the kind of thing I had in mind, yes.</p>
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		<title>By: nemomeme</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-151</link>
		<dc:creator>nemomeme</dc:creator>
		<pubDate>Wed, 26 May 2010 21:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-151</guid>
		<description>I feel like Vincent Baker has just created this game.  Apocalypse World looks traditional and potentially has huge cross-appeal there.  But it&#039;s a story machine for fast, furious drama.  Maybe he&#039;s willing to open it up; it&#039;s super adaptable if he and others with him are willing to do the work.  It already has the attention and enthusiasm of several designers.

Recall that Fate itself had the platform of the FUDGE army.  I myself am a proud member of both of those armies.

But it&#039;s been a ten year campaign.

I suspect that absent that kind of platform, what you propose needs a designer of the reputation/exposure of someone like Vincent or Luke and a skeleton like AW or Mouse Guard to see much traction in the next few years.</description>
		<content:encoded><![CDATA[<p>I feel like Vincent Baker has just created this game.  Apocalypse World looks traditional and potentially has huge cross-appeal there.  But it&#8217;s a story machine for fast, furious drama.  Maybe he&#8217;s willing to open it up; it&#8217;s super adaptable if he and others with him are willing to do the work.  It already has the attention and enthusiasm of several designers.</p>
<p>Recall that Fate itself had the platform of the FUDGE army.  I myself am a proud member of both of those armies.</p>
<p>But it&#8217;s been a ten year campaign.</p>
<p>I suspect that absent that kind of platform, what you propose needs a designer of the reputation/exposure of someone like Vincent or Luke and a skeleton like AW or Mouse Guard to see much traction in the next few years.</p>
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		<title>By: misuba</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-150</link>
		<dc:creator>misuba</dc:creator>
		<pubDate>Wed, 26 May 2010 20:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-150</guid>
		<description>...I admit that thinking of a name is the first thing I did. I&#039;m always doing that. It&#039;s embarrassing. 

You know how Dresden Files messes with stress tracks and Fate-point refresh to obtain a massively different feel from SotC? I&#039;m thinking like that. The &quot;core&quot; of Fate is still there, but none of the core is inviolable. (Maybe it&#039;s just a matter of slicing the modules finely enough that things like reward systems are understood as being swappable and hackable... or maybe it&#039;s got to be a core tenet of this thing that modules are never as cleanly separated and snap-together as they might say they are.)</description>
		<content:encoded><![CDATA[<p>&#8230;I admit that thinking of a name is the first thing I did. I&#8217;m always doing that. It&#8217;s embarrassing. </p>
<p>You know how Dresden Files messes with stress tracks and Fate-point refresh to obtain a massively different feel from SotC? I&#8217;m thinking like that. The &#8220;core&#8221; of Fate is still there, but none of the core is inviolable. (Maybe it&#8217;s just a matter of slicing the modules finely enough that things like reward systems are understood as being swappable and hackable&#8230; or maybe it&#8217;s got to be a core tenet of this thing that modules are never as cleanly separated and snap-together as they might say they are.)</p>
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		<title>By: Matt</title>
		<link>http://www.storiesyouplay.com/blog/2010/05/open-game-design-project-part-1/comment-page-1/#comment-148</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 26 May 2010 19:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.storiesyouplay.com/?p=182#comment-148</guid>
		<description>Wow that was a fast reply, Mike!

I THINK it&#039;s what I have in mind, but I&#039;m not sure what you mean by &quot;core.&quot; What I have in mind is that the pieces of the system are very familiar to players, but that various iterations of games would have, say, very different reward systems for different types of play.

And, I totally agree it needs a kick ass name.</description>
		<content:encoded><![CDATA[<p>Wow that was a fast reply, Mike!</p>
<p>I THINK it&#8217;s what I have in mind, but I&#8217;m not sure what you mean by &#8220;core.&#8221; What I have in mind is that the pieces of the system are very familiar to players, but that various iterations of games would have, say, very different reward systems for different types of play.</p>
<p>And, I totally agree it needs a kick ass name.</p>
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