Stories You Play

Home of RPGs by Matt Snyder, including Dust Devils, Nine Worlds, 44: A Game of Automatic Fear, and The Ladykillers

Announcing Dagger & Shadow RPG

I’m very excited about my game-in-development. It’s call Dagger & Shadow.

It’s a fantasy RPG, a game of urban adventures filled with thieves, dark sorcery, and sword-play. The game is heavily influenced by Fritz Leiber’s fantastic Fafhrd and Gray Mouser series, along with a whole other batch of fun fantasy novels featuring thieves, assassins, swordsmen, and dark alley adventure. Another big influence is the Thief video game series, long one of my favorites.

Dagger & Shadow will use a new system I’m working on for the game. In many ways, it’s my most “traditional” RPG design to-date. It has character classes, uses good ol’ fashioned dice, and doesn’t have an “end game” state.

The game’s cleverest feature is the dice and action mechanics. Players roll pools of d6s, adding the highest 2 for a target number. But, any 6s rolled amp up the action with something called Edges. These are specific moves and maneuvers players can mix and match, allowing their characters to create exciting combinations of action.

Stay tuned. I’ll offer up a playtest in a couple months.

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7 thoughts on “Announcing Dagger & Shadow RPG

  1. “It has character classes, and…”


    Anyway, I’ve very excited to see your take on a class-based design!

  2. I hate making dumb errors like that. I updated the post. Sorry for the oversight.

  3. Pingback: Stories You Play Announces Dagger & Shadow « Roleplayers Chronicle

  4. No worries. I just didn’t want to miss out on any more details.

  5. Hi Matt, is this still progressing?
    Sounds awesome.

  6. I’d be interested to hear if anything is being done here. F&GM are some of my favorite fantasy stories of all time.

    • admin on said:

      Hi Marv,

      Yes, I’m still working on the game. I’ve got a good chunk of the playtest document written, but it still needs more writing and work. No particular timeline for release yet, however.

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